Gaming: Weekly Roundup 14/3/2014

I am very pleased to report that matters on the health front are much improved. Two weeks of rest (mandated by the doctor) plus a course of antibiotics appear to have gotten rid of the chest infection I was suffering from. I still tire easier than normal, but even that is improving as well.

I have managed to get a reasonable amount of gaming in, mostly as a result of resting so much – though I did overdo things one day this week and barely managed three games of World of Tanks before giving in and retiring to bed. Next week I will be back at work, and I am semi-expecting to require a lot more rest than usual once I get back home to begin with, as I get back into the swing of things. Hopefully however I will manage to start posting more regularly here as well.

World of Tanks

I have made a real effort to concentrate on three Tier IV grinds this week – the M5A1 Stuart, the Valentine, and the AMX 40. Three very different tanks. In all three I expect to elite the tanks over the course of the weekend, or early in the week. I have had some reasonable success with the AMX 40, but there is no doubt it is a tricky vehicle to play and sometimes simply too slow to get much action. The Valentine also suffers from slowness, but has much better firepower. I am proudest though of my successes in the M5A1. This is a scout tank, and I finally feel I have managed to have a run of games where I have done some reasonable scout-play, including spotting, countering enemy lights, and arty-hunting.

I finally have the top gun of the Ferdinand, and it certainly makes the tank a lot more fun to play. It packs quite a punch! Along with the IS-3, T29, and GW Panther I now have several longer grinds ahead of me to unlock the next vehicles on those respective trees. I am also slowly ticking over on the M4A3E8 Sherman, but it feels a bit like I am struggling there.

I have also played a reasonable amount on my premiums, including my first game on the Excelsior, and quite a few games on the T14. I am very much liking the T14. The front is fairly bouncy, and if the gun is underpowered usually I am able to apply damage. The grind for the IS-4 crew continues as well – they are now well in the 70% range for the second crew skill.

Speaking of which, the IS-4 is going to be the Top of the Tree discount for the second half of March. Hurray! No longer will I require six million credits, but four million. Yippee! However, there is something else to consider. The special this weekend has all Tier VIII vehicles on a 15% discount, and the Tiger II is on my shopping list. I currently have just over 2.5 million credits, having purchased the Panther II on the previous Top of the Tree sale. So, do I get the Tiger II now, and then hope I can make the required credits over the course of the next fortnight, or do I play it safe and put off the Tiger II. If I get the game time in getting the credits is certainly possible – my ST-I and KV-4 will benefit from a 30% earnings bonus and there are some credit-earning missions available. I will probably see how things are going by the end of the current special.

World of Warplanes

Not much in all truth, just a handful of games keeping things ticking over. The Bristol 146 is now fully upgraded, so starting the first grind of any length to research the first Spitfire. I did get two pieces of equipment on last weekend’s special offer. I just now have to decide as to the third. Essentially I am credit-grinding at the moment, saving up for that third piece of equipment, and another Tier II and another Tier III.


The Pale has been restored to the Empire. Next up The Rift. I have also plundered the High Gate Ruins, and picked up another Word of Power.

I am feeling I might be putting Skyrim on the backburner again soon however. I suspect depending on when the next instalment of Crusader Kings II is released.

Age of Empires II

Acquired cheaply on the Steam Sale in a fit of nostalgia. Played through the tutorial campaign and just a random battle. Good fun from days gone by.

Kerbal Space Program

I tinkered a bit more with my rocket design, and ended up stranding Jebidiah K on the Mün on purpose. Then I decided to send a probe lander on a one-way trip, just to gather some science, using a completely different rocket design. Only, I realised that the vehicle I used, after landing on the Mün had enough fuel left to get back to Kerbin. I redesigned the lander section slightly to include a Kerbal and some parachutes, and made a successful return trip.

My design is, if anything, more crude than what I was trying to do. Rather than have a separate orbiting craft and lander, which subsequently redocks to the orbiter, I did away with the orbiter. I used the remainder of my final stage to descent onto the Münar surface, meaning that the lander ends up on the surface with nearly its entire fuel – more than enough to get back.

I am intending now to do several missions to both the Mün and Minmus, doing investigations in various biomes, which should allow me to get enough researched to allow me to build better interplanetary rockets.


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