It is clear that the 8.0 update of World of Tanks is pretty much just around the corner, especially if one reads this blogpost by Overlord. Looking through that blogpost I am glad to see they are delaying things because it is plain they are not yet ready – but concerned at some point things will be “good enough”.
I am particularly concerned when it comes to game balancing. Largely because I think the new physics are such a massive change that current games are worthless for working things out, balancing wise – and because parameters in the games on the test server are very different from on the live server. Partly this is because people have the opportunity to use gold ammo, and other gold consumables (and now camo) that they might not necessarily use on the live server. Also however because games on a test server are from a relatively small subset of the playing population – assuming that the WoT test server is the same as any other test server – and therefore doesn’t present a true picture.
The majority of the maps – with the partial exception of the newest three – are very well known and players know exactly, under current physics, how to get the most out of various tanks. Physics promises to change all that, and I would not be surprised to find out in the new physics some tanks to be particularly badly effected by the new things that are possible.
Also, given this is such a big change I can feel myself getting a little twitchy in other ways. As is relatively common for people with Asperger’s Syndrome I do not always handle change very well. This can vary in how it presents itself, and sometimes is easily managed. However, the change to Azeroth in Cataclysm basically stopped me playing World of Warcraft. I don’t yet know how this will play out for World of Tanks.